Cities Skylines 2 Review | Tips & Tricks | Steam Games

It is an environment where the previous game can be played comfortably and meets the recommended specifications listed, but it feels quite lackluster. I was hoping for the moving car to arrive smoothly like in the previous work, but what? That’s what happens.
I tried to make the passage of time more realistic, but the tempo is not as good as in the previous work. Perhaps the game’s balance and performance adjustments haven’t been optimized yet.
I enjoyed the previous game, so I bought this one partly to support it. I look forward to future improvements.

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Cities Skylines 2 Review | Tips & Tricks | Steam Games – Detailed Explanation

1: Completely ignore the request for a house. These are idiots who live without a plan and can’t pay rent.
2: In the early and middle stages, narrow down the budget for non-education to 80%. Build more elementary schools. Illiteracy is the enemy.
3: Don’t build a hospital until it’s super profitable. You die the moment you build it.
4: If a public building does not function due to a bug, it may work if you completely destroy the same building and build it again.
5: Definitely build a postal service. We are grateful to the citizens who are made happy just by using the postal service.

I think the mail bug has probably been resolved. The cause was large amounts of mail left on freight trains and at cargo ports.
Once the storage location was destroyed, the items were transported to the post office via an intercity truck and delivered. The punch line is that the shortcut was actually a dead end.
I tried it many times with the two maps I had created and found a solution. If you have any idea, please try it.

Let’s hear the opinions of even more gamers around the world!

Comments on this topic selected by Game Room

It was mentioned in the advance information, but it’s seriously ridiculously heavy.
I laughed when I saw 18fps on the menu screen when I first started it up.
The environment is Ryzen 7700 and RTX 4070 UWQHD.
The CPU fan is extremely noisy and extremely hot,
The developer says it’s not a shooter so I should be able to play at 30fps.
The default setting height was below 30 before a single building was built.
I thought that was a pretty harsh statement.

Of course, lowering the settings will increase fps, but
I think if you go for comfort, you’ll probably end up playing on a screen that’s poorer than the previous game.

Below are recommended settings to make the game easier.

Select advanced on the settings screen
Settings for objects with volume (the translation is crap, but volume fog settings)
Setting the budget and resolution depth ratio to 0.1 will reduce the load considerably.
By the way, if you turn this off, there will be no fog at all, so we don’t recommend it.

Global illumination quality (indirect light) also eats up the load, so
It’s best to turn it off.

Just by tweaking the two settings above, I went from 20fps to 50fps.
As far as I tried, there were no other items that dramatically changed the fps (aside from resolution, of course).
I think that anyone with any high speed environment needs to first refine the configuration in order to play comfortably.

I haven’t been able to play the game at all because I spent so much time finalizing and verifying the settings.

When I played the game, it was packed with features that covered the areas I missed in the previous game, and I personally gave it a very high rating.

However, in the end, the lack of optimization is too great, so I can’t recommend it at the moment.
I think it was developed with Unity, but it’s heavy without even the bare minimum of optimization.
To begin with, even though the background of the menu screen is 2D, there seems to be some kind of 3D drawing behind the scenes (I can see a fragment of it when the game ends, so it’s definitely true), and the fps is lower than the game screen.
Since we haven’t even made the bare minimum, it feels like it’s a makeshift work.
All PC games have a responsibility to match the environment, but I think this is going too far.
However, I don’t think there are any problems with the gameplay, so unless you’re a CS fanatic who’ll go crazy if you don’t play it right away, I think it’s better to wait a while before buying.
You should definitely not buy it now. Regardless of the weight, there are bugs and fatal errors in all aspects, and save data is corrupted.
Also, I have doubts about whether test play debugging was really done, such as transportation-related bugs, unbalanced specification demand for special facilities, parking lots, and other unbalanced facilities.
I wouldn’t complain if this was early access, but it’s a full price game that I bought as a pre-order, so I’m very disappointed.
If you haven’t bought it yet, I think you should wait for a while after checking the review trends and reputation, and wait for the time when improvements can be expected, or when a volunteer’s MOD improves the operation and reconsiders the balance.
I can’t hide my disappointment at the start, which has made many people, including the development staff and reviewers who were given pre-plays, question their trust and trust.
Naturally, I will keep it in my library rather than return it in the hope that it will be improved and the game environment will become as diverse and rich as the previous game, but if you are purchasing it now, please check your PC specs and the condition of the game. We strongly recommend purchasing from above.
I was immersed in the game and was excited to write a review, but the performance turned out to be crap and I’m very sad…
It’s true that even if you exceed the recommended settings, the PC will get extremely hot on high settings, but even on medium settings, the graphics are not particularly noticeable…although I haven’t compared them carefully.

For me, this is it! If you enjoyed the previous work, this is a must buy. As a game, it feels like a brush up on the previous work. The complicated parts of the DLC have been simplified and made easier to understand, making the game much less stressful and easier to play. I was particularly impressed with the Industry area in the previous game’s DLC.

good points
・You can use a real roundabout
It’s so comfortable and beautiful that you’ll never be able to do things like the previous game, where players painstakingly created circular roads and built overpasses for straight-ahead cars. This alone makes it impossible to go back to the previous work…
・Electrical cables and water and sewage lines have been installed on general roads from the beginning.
Personally, I found it rather uninteresting micromanagement to have to build steel towers and lay water pipes every time I built a power plant or factory in a faraway place, but when I laid a road, they laid it along with it, so it really worked. easy. You won’t have to see offices that are abandoned because the water pipes can’t reach them.
・Brush up around Industry
In this game, you build a building near a resource reserve, and if you specify an area from here to here, it will automatically dig a farm, livestock barn, bucket wheel excavator, etc. on top of it. In the previous game, the main building of each industry was built, drilling rigs and forests were built around it, and warehouses and factories were also built in a huge amount, making it feel like a full-fledged government system. Products that used to be different are now sold at compatible stores (for clothes, clothing stores, etc.). Processing is also done in a normal industrial area, with separate factories doing lumber to wood and wood to paper, and they are very well-coordinated.
(It seems like ore and oil will run out after all…) However, the area designation limit is somewhat narrow and circular, so I feel it’s a pain to line them up, and I think it’s good to be able to dig coal or ore, whichever you like from mineral deposit resources, but it’s better to dig coal or ore from fertile land. What I can harvest is vegetables or grains, do I need to separate them?
– Road snaps when creating an interchange
As expected, it only works in straight-line areas, but I’m still happy to have less trouble rebuilding… I appreciate that one or two roads are not connected.
・Additional (upgrade) function to buildings
When you think the crime rate is rising but it’s not enough to build a HQ, you can add more police cars by expanding the garage, or build a mausoleum in the cemetery and make it a tourist attraction.It’s not as expansive as Canpass or ParkLife, but it’s neatly put together. Good impression.
・Traffic accident
 It’s no longer the case that there aren’t many accidents even with such a messed up road. However, it seems to occur depending on the traffic volume and road maintenance conditions, so it seems that intersections where you don’t want to drive probably have nothing to do with it… Also, it’s hard to understand that the accident scene won’t be cleared up without roadside assistance.
・Transmission lines and power trading from outside the city
The electricity that is needed can be purchased from outside the city, and the exchange with outside the city is at high voltage, so substations were created to accommodate this. On the other hand, surplus electricity is sold outside the city, which is a very interesting change. If you think about substations, they can’t all be low voltage… so it’s good for the atmosphere. If you only use it within the city, you can leave it at low pressure.
Bad place
・Performance issues
It would be a waste not to buy this, but it’s not a good idea.
・I don’t know the building upgrade conditions
In the previous work, he probably wrote that he wanted a fire engine, but in this work, he was wondering how he would get one. From what you’ve written, I’m thinking that the increase will probably be due to income if it’s housing, or net profit if it’s a factory, but where do you look at those numbers? I haven’t seen any increase since March 5th, so I’d like you to tell me why. Quite stressful.
・RCIO demand has become segmented
Since the RCIO was divided into low-density housing and high-density housing, people who wanted to live in single-family houses decided not to live in apartments, but instead built large quantities of low-density housing…Furthermore, this time, low-density (single-family) and medium-density (low-rise apartments) , about 50 households) and high-density (about 100 households), which makes it even more troublesome… Why can’t people who want to live in medium-density live in high-density? There’s not much difference in an apartment, right? I think Naida’s housing market is poor. It’s good that industry and offices are separated.
・When connecting ports with a route, you cannot connect them unless you have purchased a map tile with a route.
Because of this, I have to buy multiple tiles that only contain water. Why did you do this…? Buses and trains can connect you without having to buy the basics of roads…
・Large train station
I thought I might just connect one track, but all I found was a huge station with six tracks running. Are you saying that you want us to put something like a country station, but since we have the ability to expand, shouldn’t we just add more when we want it?
– No subtitles for radio
They seem to be having fun talking, but it’s a shame that I can’t understand what they’re saying in full English…But I feel like they’re being picked on by the city government, which makes me sick…
・Budget cuts cannot be made until large villages are reached.
Why limit the functions that are most used at first…?
You should check the latest official revision information and buy it when you are completely satisfied with it.

The conclusion is above, but for those who want to see the detailed reasons, the major reasons are as follows.

Low-rent housing that is released at a relatively early stage ends up making residents unhappy and then repeatedly turning into ruins.
The reason is that the house is too small and the environmental debuffs are too huge, making you want to leave immediately.
Even though people live in low-rent housing, they have to add environmental buffs like those of wealthy people, making it a contradictory area that cannot be used.

Citizens keep demanding low-density housing lots.
There is unconfirmed information that it is related to educational background, but even if high-density lots are built that fill more than 1/3 of the open panels, I think the max demand will simply not be adjusted.
Garbage disposal systems stopped working when high-density blocks began to be built (populations in the tens of thousands).
This is fatal at this point.
Garbage processing plants are putting out numbers that make it seem like they are processing the waste, but they no longer process it at all, and the capacity is full, so they no longer collect trash, and it becomes clogged. Cause unknown.
Around the same time, traffic volume decreased dramatically. Most of the traffic has disappeared from the main streets, which had been experiencing traffic congestion.
It may be that there are too many vehicles and the object limit is reached like in the first generation, but the cause is unknown.
This is even without considering the problem that even high-spec PCs are heavy, which is often pointed out these days.
It’s obvious that they haven’t done any test play, or they’ve just released it without giving up.
It can’t be helped that it was discovered in a pre-game video a few months ago where a citizen’s car was driving with snow piled up all over the windshield, but it’s hilarious that it was left to such a level that it was obvious from watching it. I did.
The dissatisfied points of the first generation were precisely eliminated, so I felt that it would become more interesting with future debugging or the usual DLC hell…

Also, although it’s not a bug, I was confused by the specifications below when compared to the first generation.

Resource industry zones such as grain and coal are really just zone settings. Also, after completing the plot, it looks like just a rough texture pasted on, which is not good.
Since the base building needs to be placed along the road, it is necessary to set the area within a basic semicircle, but it was necessary to make it a circular area that is difficult to adjust neatly with other areas. Or?
Many facilities are unusually large and require rezoning.
They said that the official size was realistic, but it was still huge.
There are also facilities with gardens that are larger than the buildings and are luxurious spaces that are not used for updates.
Well, regarding this point, they may be planning to release a compact size version with DLC, but the population growth is slower than it looks.
Even with the rise of skyscrapers like those in New York, the population is still at a transitional level between towns and cities in Japan, so the sense of discomfort is even greater than in the previous work.
I think this is probably because the concept of this game is to make each person unique and simulate it, and the number of people who are noisy is eliminated, but it seems impossible to create a city with 1 million people.
Currently, the game has been suspended at just under 100,000 yen due to the heavy load and the fatal bug mentioned above, but I really don’t understand why they announced a 30% price increase from the release date.
Did they really want to increase the number of pre-order players and expedite bug reporting for the beta version?
Once again, we recommend purchasing it after debugging is complete.
It’s not that it’s all fundamentally bad, the game itself is just as fun as its predecessor.
Income balance is very unbalanced.
Since the ratio of tax revenue is very high, you can easily make a profit using the following method.

(The efficiency of facilities, etc. is multiplied by 100% + 10%, which results in 121% instead of 120%).

If you make water and electricity free, you will receive a facility efficiency bonus of 20% each.
Free water and electricity will give citizens a happiness bonus.
Citizen happiness bonuses also convert into facility efficiency bonuses.
Therefore, facility efficiency easily exceeds 150% just by making water and electricity free of charge.
All that remains is to set the commercial and industrial tax rates to MAX and adjust the tax rates by lowering them when you want to increase demand.
Because the facility efficiency is high, the level of the facility will rise even if the tax rate is MAX.

Since the income from water and electricity is too low, this will result in a large surplus.