Starfield Review | Tips & Tricks | Steam Games

Bethesda has not been able to incorporate the theme of space into its open world game system, which has been its specialty.

The first time I encountered a Bethesda game was Morrowind, and since then I’ve looked for two things in a Bethesda game:
1The feeling of freely exploring a vast unknown world
2An experience similar to reading a novel that can be obtained from the huge world setting, the story of the existence in that world, and the text.

However, this work is a new stage called space, and all movement between stars is completed in an instant using FT (fast travel).
Up until now, while moving aimlessly or aiming somewhere in the wilderness, you would discover a mysterious building or natural cave, and suddenly stop by because you are interested.
However, because FT allows you to fly across space in an instant, such adventures will not occur.

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Starfield Review | Tips & Tricks | Steam Games – Detailed Explanation

Now, what about on the planet? You travel on foot from the designated landing spot to the quest destination.
Even there, you won’t start any new explorations or encounter any quests, just walk calmly for about 2 to 5 minutes to your destination.
I don’t feel any excitement; I just want to get to my destination as quickly as possible, but I feel empty, wondering why I’m forced to walk.
Because of this, I think the biggest failure of this work is that you can’t feel the sense of adventure of exploring an unknown world, as mentioned in 1 above.
Accept the quest, fly to the location using FT, and return to town using FT after completing the quest.
The game system has a strong sense of working in a very administrative manner.
Ultimately, the reason for this is that the setting of space and planets is so vast that it cannot be reconciled with the open world world of aimless exploration.

Let’s hear the opinions of even more gamers around the world!

Comments on this topic selected by Game Room

On the other hand, as mentioned in 2 above, in terms of enjoying the story of the vast world and the numerous quests you take on from the large number of NPCs that live there, it is truly a traditional Bethesda game.
There are quite a few errand quests that simply involve going back and forth, but there are also many quests typical of Bethesda, where the choices and results change depending on the player’s ideology.

General discussion
Although this system is completely unsuitable for those looking to explore an unknown world, it is recommended for those who have enjoyed quests as reading material in past Bethesda games.
It’s a shame that problem 1 is so fundamental to the game that it probably won’t be resolved even with DLC that will be released in the future.

The universe is too beautiful, the reloading is too cool, there are too many lines and branches, and there are too few bugs ()
No matter which one I chose, the feeling of “the world being alive” was the best ever!
I reconfirmed that Tolkien and Bethesda are probably the only ones who would do such a troublesome thing.

Gameplay, for better or worse, is mainly about conversation and immersing yourself in the world.
It was disappointing for those who were looking forward to the creation of 1000 planets and flight simulation.
It’s nice to have a clear sense of purpose in planetary exploration, where you zap and land on a planet that has the materials you want.
Personally, I’m not good at vaguely searching for materials in a vast area like in common craft games…
The difference between continuous terraria and purpose-specific starbound may be close.

Regarding the world view, at first I was confused because there were too many technical terms.
The history from the abandonment of the Earth to the present in 2330 was properly explained in the game.
There were a lot of familiar voice actors from Western games and movies, so I had a good ear for them.
The conversation part is really interesting.

Indeed, Starfield was not the space adventure I fantasized about before its release. Under a purple and pink sky, you’ll come into contact with strange polka-dotted plants and animals, and interact with and kill aliens like Avatars and aliens. I imagined it to be a game that lets you travel through a messy world like Space Dandy, or something like an old-fashioned sci-fi movie.
However, what was actually unfolding before my eyes was a dead planet made up of countless rocks and sand, strange but disgusting creatures, and plants with no diversity whatsoever. Homo sapiens is the only intelligent life form, and only small communities like desert outposts exist on remote planets. You will be traveling in a world far different from the excitement and excitement of space travel like in science fiction movies and science fiction anime.
But even so, Starfield depicts the cold, vast scale and spatiality of space, giving it a character unlike any other game I’ve played before.
The countless planets orbiting the stars and the satellites that surround them are mostly barren land, rocks spewing poison, and lumps of ice and gas, with no hope of living life. The world of death, surrounded by extremely cold temperatures, high temperatures, and deadly gases, is probably the reality of outer space, which stretches across the sky. The reality of the twinkling stars in space is that there is a space that is so pitiless that it is completely empty.
However, perhaps it is in such a horrifying, endless void that we can find a chilling charm of space that is different from flashy science fiction movies. There is no doubt that there is a sense of romance, akin to awe, in the universe, where human life is only a tiny error away.
And precisely because it is such a merciless world, we can strongly feel the power of helpless people clinging to a barren world, and the strange beauty of their adventurous spirit, endless curiosity, and pioneering spirit.
The gameplay feels like the usual Bethesda games, nothing more or less, and while it’s conservative and doesn’t offer any new excitement, it does have a stable stylistic aesthetic. The side quests and character behavior are old-style and mechanical, and it feels like they’re deliberately ignoring the impact Witcher 3 had eight years ago.
However, the scenarios themselves are full of variety, with a lineup that never gets boring, such as searching for the remains of a supernatural civilization, exterminating mysterious space creatures, infiltrating space pirates, and being an agent for an interstellar corporation. There are a wide variety of choices that can be made, and in addition to the forced finale, there are also scenes where you are forced to make a choice between the two, which continues to be a good feature.
Precisely because it is based on the real world mentioned at the beginning, supernatural civilizations and the existence of multidimensional universes are given a mysterious persuasive power that makes you think, “Maybe they really exist,” and is overflowing with romance. .
However, while the crafting and training elements other than the scenario were interesting as material, there wasn’t much depth to them, and I couldn’t feel the urge to play the game to the fullest.
Spaceship battles can be managed with the bare minimum of weapons, and I don’t feel the need to produce materials at the base because there are plenty of materials available in stores. There aren’t enough parts to make it worthwhile as just a hobby craft. The density of enemies is also thin, and there is not as much tactical range as in Skyrim or FO4. It’s full of planets that we know don’t exist, and I can’t find any fun in exploring them.
I can’t help but wonder if the creators were simply trying to provide a miniature garden and a tool for play in the hope that UGC would be overflowing like in Skyrim and FO.

This sparse world is unique, but the flaws of that sparseness are also obvious, making it a challenging game that is not fully covered.
Starfield’s future depends on UGC.

Other detailed impressions
– It’s vivid and fun to see Titan’s initial colony turned into a tourist destination and the locals getting a little fussy. Colony tours are also fun.
・Cyberpunk city that generates electricity from lightning is cool. It matches the Saipan setting where the sky is always overcast.
・Since “you can go anywhere” has become “the world is all about the places you can go,” there is no room for fantasy supplements, and the population of Homo sapiens in this world feels extremely small. Isn’t it an endangered species?
– Not having any ground transportation is the worst. Since there is so much technology, just put a small buggy on it.
・All the food looks delicious. Oishii brand udon looks delicious.
・The Varoon family, which is supposed to be a major force, has no presence, but I wonder if they plan to use it in DLC.
・I wanted to play more multiverse quests like “Tangled”
・The ship is a warehouse
・No matter what planet it is, the dawn is beautiful.
First of all, I would like to say that this is a work that even those who like Bethesda’s works will have divided opinions about. For now, let’s review and compare it with “SKYRIM,” “Fallout 4,” and “Fallout 76.”

·story
The common feature of previous works was the development of the classic story (main quest) such as “fighting great evil” and “conflict with large organization”, but this work is “In order to unravel the unknown discoveries of the universe, various obstacles are encountered.” “An adventure drama about overcoming challenges,” the story feels somewhat lacking in excitement. While I was able to easily progress through the story, even when I reached the ending, I couldn’t think, “Ah, I’ve completed the game.” It does not coexist with extraterrestrial intelligent life forms like “Mass Effect”, but it is a “hard science fiction work” that depicts a world where humans have extended their living space into outer space. It’s not a work like “Star Wars” or “Star Trek,” so you shouldn’t expect much from it.

·battle
It’s almost the same as the “Fallout” series. However, it is not exactly the same as it has a supernatural power (power) similar to “shout” in “SKYRIM”. Also, although the locations are limited, combat in zero gravity space was quite rewarding. The dogfight in the spaceship is good, although there are some quirks in the controls.

・Craft
Regarding base crafting, it is similar to the C.A.M.P system of “Fallout 76”. However, it cannot be denied that there is a lack of explanation regarding the operation of the base, and in particular, there are restrictions on the production system and the storage of supplies, which makes the operation tedious and frankly unrewarding. There are many weapons, equipment, and item crafts that can only be developed after research, so it’s a hassle. I wish “Fallout 4” had that aspect. But spaceship crafting is really fun. You can make “My thoughts on today’s guidebook”!

・Open world
You can go to various planets and explore them. It sounds good, but in reality, when you arrive at a planet that is vast and has little substance, most of the time you have to search for resources, and it turns into a simple work game. If you go to a manned star system with a city, you can find various side quests, but other than that, there is little to enjoy.

・Subquest
After all, there are plenty of them. There are quests for various faction organizations, so you can play with confidence. Other than that, I guess it’s mostly for use.

·Character
The main character doesn’t have a voice like in “SKYRIM” and “Fallout 76,” so I think that’s a good thing. As for NPCs, well, it’s pretty dark. There are companions with various charms despite their quirks. There are four companions that can be romanced, but all of them are only people involved in the main quest, and most of them are older (there are no age indications, but if you do something wrong, they’ll all be in their 30s or 40s). “Fallout 4” also had 6 people, so make sure there are more than the same number.

General review
I would like to praise the quality of the work. And you can see that he’s not cutting corners at all. However, I cannot deny that I was disappointed because I had high expectations. If you were to ask me if I would recommend this work, I would have a hard time recommending it. If you like Bethesda’s works, you should enjoy it as long as you don’t have too high expectations. Looking forward to future DLC.

First of all, based on my own conclusion, I received an answer from Bethesda that Starfield is this kind of work, and I am satisfied to some extent with that.
No, I thought to myself that he sounded like he had something stuck in his back teeth.
To put it simply, what many users feel is, “It’s different from what I expected.”
Some people are looking forward to Bethesda’s new IP, while others are looking forward to exploring the vast universe… However, it feels like they are not fulfilling their needs. However, these are probably intentional, and I feel a distance from the remaining users.
Now, let’s talk about some spiritual quotes and specifics. First of all, the most common complaint is that there is no fun in exploring the vastness of space. There’s no way to search because it’s just automatically generated copy and paste. A planet without living things is truly empty. Is this a place? Personally, I don’t think Bethesda has placed any emphasis on planetary exploration from the beginning. Developing a planetary base seems like an afterthought, but even if you fly around the vast universe, all you can get is stones. If it’s based on reality, it can’t be funny. However, the beauty of the scenery is amazing.
However, users wanted something like that. Because there are some great titles in the past. Of course, I think it would have been possible to create all the planets by hand at the cost of a huge amount of man-hours. In fact, you’ll notice that the main quests, faction quests, and star locations you’ll visit during fairly long quests have been carefully crafted. However, if that happens, it will likely be released for another 20 years or so.
I get it, you want to go on an adventure and handle the vast events that occur on an unexplored planet with your own hands. However, it would be difficult to ask for such a thing on a planet where no one has ever landed, and this is a natural “answer” for this work, which advocates NASA punk. Most of the universe is empty.
The reality of this work seems to be reflected in the flaws in the UI and tutorial. I think many players thought, “Please prepare a description of the church.” I thought so too. However, isn’t Bethesda likely to say that it would be strange to have an explanation for a mysterious substance prepared by a mysterious being in the first place? Still, I always feel like the explanations for crafting spaceships could be a little more detailed.
In short, I think Starfield’s world setting and the reality of creating this world are creating a sense of emptiness on many planets, as well as flaws in the UI and tutorial. Well, it’s a game, so I always feel like it could have been followed a little further, but I think the reality issue of the world setting has cast a bigger shadow on the scenario.

This work begins several decades after a war called the Colony War ended. Earth’s civilization has been destroyed, and humanity is enjoying the space age in a manned star system. It is a peaceful era, clearly different from TES, where civilization is still developing, and Fallout, after civilization collapses.

Naturally, people’s ethical standards naturally become higher. Above all, in space, if you forget your helmet and jump out, you will die. It’s a harsh world where such idiots are naturally weeded out. It is also necessary to have some level of wisdom.
Constellation, which the protagonist will be involved with, is a group that attempts to unravel the mysteries of the universe.
It would be outrageous to cut off his head and use it as a toy! It’s even common for ordinary people to have their likability ratings at their worst just by shooting a bullet into their head. No, that’s usually the case. It’s only natural that someone who puts a bullet into someone’s head would be hated, but Bethesda users who have made a living out of violence will probably be shocked. What an ethical person.
Of course, this is the standard of people based on the world setting, and quests that naturally occur often operate based on that premise. To put it simply, he is very well behaved. There are many cases where the options are meaningless, and common sense strategies are often required or end up being the same.
Bethesda’s RPGs have the advantage of allowing the player to freely make choices and have to accept the consequences, but in many cases it is difficult to include the main character’s intentions in the quests of this work.
Let me give you a quick example. When asked by the US Defense System’s Ikande Command to destroy the Crimson Fleet, he will be exiled if he commits a crime twice.
Later, when they enter the headquarters to destroy the US defense system, Ikande asks why they are doing this.
I wanted to choose the option “Because you exiled me?” but this obvious option was not available.
Generally speaking, if you resist being arrested when you are expelled for your second offense, a fight will ensue, but at this time Ikande cannot be killed.
No, if you want to kill all the members around you, escape, and then suddenly come back and destroy them, then you should be able to kill them then.
In the first place, most named NPCs in this work cannot be killed. There’s no way I’m going to try to mince the bayou heads that pop up at the most inopportune times when I wander around Neon, mix them with trolls, and sell them.
Personally, I was very concerned about the normality of this scenario, or rather, the feeling that it was suppressed to the extent that this worldview was.
The UI is poorly explained, the planet exploration is empty, the tutorial is completely non-existent. Personally, I was able to say that I didn’t care about these things at all, but I can’t get enough points for this game anyway.
No, the vast SF of the main story is extremely fun, and the faction quests are interesting as they can be presented in various ways.
The side quests are also relatively common, such as infantry and poor communication, but the exciting developments are still burning.
However, errands like those in the task are really only errands, and as mentioned above, the choices are limited.
Random events aren’t bad. But I don’t want to hear the boat song over and over again.
Ironically, it reminds me of the catchphrase of Fallout: NV, which is known for its worst advertisements: “RPG is free.”
No, in terms of freedom, even that work had a fairly good amount of freedom…
I’ve written this in a vague manner, but here’s my personal conclusion.
Starfield is a work created with a NASA punk philosophy, reality, and worldview, and as a result, doesn’t it make the game less interesting? It ended up being different from what the user expected.
On top of that, I feel that Bethesda has made it clear to me that this is what this work is all about.

I still had a lot of fun, but I think many people feel a little sad when they think about the results they had to wait for several years after it was first announced.

not enough persuasive power

The unique fantasy of The Elder Scrolls and the unique retro-futuristic worldview of Fallout had their own persuasive power that made you think, “Ah, that’s how it is in this world,” but Starfield’s near-future setting I felt that there wasn’t enough persuasive power to make us feel that “that’s how it is in this world.”

“A story that takes place shortly before the Earth is destroyed, Grav Jump is developed, and manned star systems have spread, but there is a war between humans.”

I feel like I’m missing quite a few elements due to my lack of understanding, but to summarize, I think the world is like this.
There are no different species of intelligent life forms, and there are many habitable planets that have been easily terraformed in various places, and there are always human footprints on the stars that land on Earth. Both the expression and the scale are old-fashioned.
Since I have seen and heard science fiction stories set in space in various games and movies, I have always felt strange about the lack of science and technology in this world.
Also, perhaps because I’m used to this studio’s works, I felt that the “crazy” worldview that had appealed to me in the previous series was fading away.

This is a review that almost feels like a complaint, as there are a lot of parts that I’m disappointed in because I expected too much, but rather than reliving “someone’s story,” I choose my actions in this world and write “my own story” myself. I just want to tell you that I couldn’t stop playing because I really love this structure that is spun by hand.
Looking back, I can relate to all the reviews from various perspectives. Such a game.

Bad points
➀If you can’t take over the spaceships and bases you spent a lot of time creating, the fun of orbiting will be lost.
➁There is a bug that makes it impossible to progress due to enemies and allies during the quest progress.
➂As mentioned in other reviews, the contents are basically the same except that there are many automatically generated planets. Bulletin board quests are also no fun.
➃There is no map and there is a lot of time when you get lost. You spend more time getting lost and waiting for the game to load than enjoying it, and you start to lose track of why you’re playing the game.

good point
➀Graphics are good
➁Creative things like space and bases are fun.
 
Based on the above, I don’t think the current selling price is worth it. If it’s on sale for half the price, I think it’s worth buying because you can enjoy it so much.

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