Bethesda has not been able to incorporate the theme of space into its open world game system, which has been its specialty.
The first time I encountered a Bethesda game was Morrowind, and since then I’ve looked for two things in a Bethesda game:
1The feeling of freely exploring a vast unknown world
2An experience similar to reading a novel that can be obtained from the huge world setting, the story of the existence in that world, and the text.
However, this work is a new stage called space, and all movement between stars is completed in an instant using FT (fast travel).
Up until now, while moving aimlessly or aiming somewhere in the wilderness, you would discover a mysterious building or natural cave, and suddenly stop by because you are interested.
However, because FT allows you to fly across space in an instant, such adventures will not occur.
Starfield Review | Tips & Tricks | Steam Games – Detailed Explanation
Now, what about on the planet? You travel on foot from the designated landing spot to the quest destination.
Even there, you won’t start any new explorations or encounter any quests, just walk calmly for about 2 to 5 minutes to your destination.
I don’t feel any excitement; I just want to get to my destination as quickly as possible, but I feel empty, wondering why I’m forced to walk.
Because of this, I think the biggest failure of this work is that you can’t feel the sense of adventure of exploring an unknown world, as mentioned in 1 above.
Accept the quest, fly to the location using FT, and return to town using FT after completing the quest.
The game system has a strong sense of working in a very administrative manner.
Ultimately, the reason for this is that the setting of space and planets is so vast that it cannot be reconciled with the open world world of aimless exploration.
Let’s hear the opinions of even more gamers around the world!
Comments on this topic selected by Game Room
There are quite a few errand quests that simply involve going back and forth, but there are also many quests typical of Bethesda, where the choices and results change depending on the player’s ideology.
Although this system is completely unsuitable for those looking to explore an unknown world, it is recommended for those who have enjoyed quests as reading material in past Bethesda games.
It’s a shame that problem 1 is so fundamental to the game that it probably won’t be resolved even with DLC that will be released in the future.
No matter which one I chose, the feeling of “the world being alive” was the best ever!
I reconfirmed that Tolkien and Bethesda are probably the only ones who would do such a troublesome thing.
Gameplay, for better or worse, is mainly about conversation and immersing yourself in the world.
It was disappointing for those who were looking forward to the creation of 1000 planets and flight simulation.
It’s nice to have a clear sense of purpose in planetary exploration, where you zap and land on a planet that has the materials you want.
Personally, I’m not good at vaguely searching for materials in a vast area like in common craft games…
The difference between continuous terraria and purpose-specific starbound may be close.
Regarding the world view, at first I was confused because there were too many technical terms.
The history from the abandonment of the Earth to the present in 2330 was properly explained in the game.
There were a lot of familiar voice actors from Western games and movies, so I had a good ear for them.
The conversation part is really interesting.
However, what was actually unfolding before my eyes was a dead planet made up of countless rocks and sand, strange but disgusting creatures, and plants with no diversity whatsoever. Homo sapiens is the only intelligent life form, and only small communities like desert outposts exist on remote planets. You will be traveling in a world far different from the excitement and excitement of space travel like in science fiction movies and science fiction anime.
The countless planets orbiting the stars and the satellites that surround them are mostly barren land, rocks spewing poison, and lumps of ice and gas, with no hope of living life. The world of death, surrounded by extremely cold temperatures, high temperatures, and deadly gases, is probably the reality of outer space, which stretches across the sky. The reality of the twinkling stars in space is that there is a space that is so pitiless that it is completely empty.
However, perhaps it is in such a horrifying, endless void that we can find a chilling charm of space that is different from flashy science fiction movies. There is no doubt that there is a sense of romance, akin to awe, in the universe, where human life is only a tiny error away.
And precisely because it is such a merciless world, we can strongly feel the power of helpless people clinging to a barren world, and the strange beauty of their adventurous spirit, endless curiosity, and pioneering spirit.
However, the scenarios themselves are full of variety, with a lineup that never gets boring, such as searching for the remains of a supernatural civilization, exterminating mysterious space creatures, infiltrating space pirates, and being an agent for an interstellar corporation. There are a wide variety of choices that can be made, and in addition to the forced finale, there are also scenes where you are forced to make a choice between the two, which continues to be a good feature.
Precisely because it is based on the real world mentioned at the beginning, supernatural civilizations and the existence of multidimensional universes are given a mysterious persuasive power that makes you think, “Maybe they really exist,” and is overflowing with romance. .
Spaceship battles can be managed with the bare minimum of weapons, and I don’t feel the need to produce materials at the base because there are plenty of materials available in stores. There aren’t enough parts to make it worthwhile as just a hobby craft. The density of enemies is also thin, and there is not as much tactical range as in Skyrim or FO4. It’s full of planets that we know don’t exist, and I can’t find any fun in exploring them.
I can’t help but wonder if the creators were simply trying to provide a miniature garden and a tool for play in the hope that UGC would be overflowing like in Skyrim and FO.
This sparse world is unique, but the flaws of that sparseness are also obvious, making it a challenging game that is not fully covered.
Starfield’s future depends on UGC.
– It’s vivid and fun to see Titan’s initial colony turned into a tourist destination and the locals getting a little fussy. Colony tours are also fun.
・Cyberpunk city that generates electricity from lightning is cool. It matches the Saipan setting where the sky is always overcast.
・Since “you can go anywhere” has become “the world is all about the places you can go,” there is no room for fantasy supplements, and the population of Homo sapiens in this world feels extremely small. Isn’t it an endangered species?
– Not having any ground transportation is the worst. Since there is so much technology, just put a small buggy on it.
・All the food looks delicious. Oishii brand udon looks delicious.
・The Varoon family, which is supposed to be a major force, has no presence, but I wonder if they plan to use it in DLC.
・I wanted to play more multiverse quests like “Tangled”
・The ship is a warehouse
・No matter what planet it is, the dawn is beautiful.
The common feature of previous works was the development of the classic story (main quest) such as “fighting great evil” and “conflict with large organization”, but this work is “In order to unravel the unknown discoveries of the universe, various obstacles are encountered.” “An adventure drama about overcoming challenges,” the story feels somewhat lacking in excitement. While I was able to easily progress through the story, even when I reached the ending, I couldn’t think, “Ah, I’ve completed the game.” It does not coexist with extraterrestrial intelligent life forms like “Mass Effect”, but it is a “hard science fiction work” that depicts a world where humans have extended their living space into outer space. It’s not a work like “Star Wars” or “Star Trek,” so you shouldn’t expect much from it.
It’s almost the same as the “Fallout” series. However, it is not exactly the same as it has a supernatural power (power) similar to “shout” in “SKYRIM”. Also, although the locations are limited, combat in zero gravity space was quite rewarding. The dogfight in the spaceship is good, although there are some quirks in the controls.
Regarding base crafting, it is similar to the C.A.M.P system of “Fallout 76”. However, it cannot be denied that there is a lack of explanation regarding the operation of the base, and in particular, there are restrictions on the production system and the storage of supplies, which makes the operation tedious and frankly unrewarding. There are many weapons, equipment, and item crafts that can only be developed after research, so it’s a hassle. I wish “Fallout 4” had that aspect. But spaceship crafting is really fun. You can make “My thoughts on today’s guidebook”!
You can go to various planets and explore them. It sounds good, but in reality, when you arrive at a planet that is vast and has little substance, most of the time you have to search for resources, and it turns into a simple work game. If you go to a manned star system with a city, you can find various side quests, but other than that, there is little to enjoy.
After all, there are plenty of them. There are quests for various faction organizations, so you can play with confidence. Other than that, I guess it’s mostly for use.
The main character doesn’t have a voice like in “SKYRIM” and “Fallout 76,” so I think that’s a good thing. As for NPCs, well, it’s pretty dark. There are companions with various charms despite their quirks. There are four companions that can be romanced, but all of them are only people involved in the main quest, and most of them are older (there are no age indications, but if you do something wrong, they’ll all be in their 30s or 40s). “Fallout 4” also had 6 people, so make sure there are more than the same number.
I would like to praise the quality of the work. And you can see that he’s not cutting corners at all. However, I cannot deny that I was disappointed because I had high expectations. If you were to ask me if I would recommend this work, I would have a hard time recommending it. If you like Bethesda’s works, you should enjoy it as long as you don’t have too high expectations. Looking forward to future DLC.
No, I thought to myself that he sounded like he had something stuck in his back teeth.
To put it simply, what many users feel is, “It’s different from what I expected.”
Some people are looking forward to Bethesda’s new IP, while others are looking forward to exploring the vast universe… However, it feels like they are not fulfilling their needs. However, these are probably intentional, and I feel a distance from the remaining users.
However, users wanted something like that. Because there are some great titles in the past. Of course, I think it would have been possible to create all the planets by hand at the cost of a huge amount of man-hours. In fact, you’ll notice that the main quests, faction quests, and star locations you’ll visit during fairly long quests have been carefully crafted. However, if that happens, it will likely be released for another 20 years or so.
The reality of this work seems to be reflected in the flaws in the UI and tutorial. I think many players thought, “Please prepare a description of the church.” I thought so too. However, isn’t Bethesda likely to say that it would be strange to have an explanation for a mysterious substance prepared by a mysterious being in the first place? Still, I always feel like the explanations for crafting spaceships could be a little more detailed.
This work begins several decades after a war called the Colony War ended. Earth’s civilization has been destroyed, and humanity is enjoying the space age in a manned star system. It is a peaceful era, clearly different from TES, where civilization is still developing, and Fallout, after civilization collapses.
Constellation, which the protagonist will be involved with, is a group that attempts to unravel the mysteries of the universe.
It would be outrageous to cut off his head and use it as a toy! It’s even common for ordinary people to have their likability ratings at their worst just by shooting a bullet into their head. No, that’s usually the case. It’s only natural that someone who puts a bullet into someone’s head would be hated, but Bethesda users who have made a living out of violence will probably be shocked. What an ethical person.
Bethesda’s RPGs have the advantage of allowing the player to freely make choices and have to accept the consequences, but in many cases it is difficult to include the main character’s intentions in the quests of this work.
Let me give you a quick example. When asked by the US Defense System’s Ikande Command to destroy the Crimson Fleet, he will be exiled if he commits a crime twice.
Later, when they enter the headquarters to destroy the US defense system, Ikande asks why they are doing this.
Generally speaking, if you resist being arrested when you are expelled for your second offense, a fight will ensue, but at this time Ikande cannot be killed.
No, if you want to kill all the members around you, escape, and then suddenly come back and destroy them, then you should be able to kill them then.
In the first place, most named NPCs in this work cannot be killed. There’s no way I’m going to try to mince the bayou heads that pop up at the most inopportune times when I wander around Neon, mix them with trolls, and sell them.
Personally, I was very concerned about the normality of this scenario, or rather, the feeling that it was suppressed to the extent that this worldview was.
The UI is poorly explained, the planet exploration is empty, the tutorial is completely non-existent. Personally, I was able to say that I didn’t care about these things at all, but I can’t get enough points for this game anyway.
The side quests are also relatively common, such as infantry and poor communication, but the exciting developments are still burning.
However, errands like those in the task are really only errands, and as mentioned above, the choices are limited.
Random events aren’t bad. But I don’t want to hear the boat song over and over again.
Ironically, it reminds me of the catchphrase of Fallout: NV, which is known for its worst advertisements: “RPG is free.”
No, in terms of freedom, even that work had a fairly good amount of freedom…
Starfield is a work created with a NASA punk philosophy, reality, and worldview, and as a result, doesn’t it make the game less interesting? It ended up being different from what the user expected.
On top of that, I feel that Bethesda has made it clear to me that this is what this work is all about.
I still had a lot of fun, but I think many people feel a little sad when they think about the results they had to wait for several years after it was first announced.
The unique fantasy of The Elder Scrolls and the unique retro-futuristic worldview of Fallout had their own persuasive power that made you think, “Ah, that’s how it is in this world,” but Starfield’s near-future setting I felt that there wasn’t enough persuasive power to make us feel that “that’s how it is in this world.”
“A story that takes place shortly before the Earth is destroyed, Grav Jump is developed, and manned star systems have spread, but there is a war between humans.”
There are no different species of intelligent life forms, and there are many habitable planets that have been easily terraformed in various places, and there are always human footprints on the stars that land on Earth. Both the expression and the scale are old-fashioned.
Since I have seen and heard science fiction stories set in space in various games and movies, I have always felt strange about the lack of science and technology in this world.
This is a review that almost feels like a complaint, as there are a lot of parts that I’m disappointed in because I expected too much, but rather than reliving “someone’s story,” I choose my actions in this world and write “my own story” myself. I just want to tell you that I couldn’t stop playing because I really love this structure that is spun by hand.
Looking back, I can relate to all the reviews from various perspectives. Such a game.
➀If you can’t take over the spaceships and bases you spent a lot of time creating, the fun of orbiting will be lost.
➁There is a bug that makes it impossible to progress due to enemies and allies during the quest progress.
➂As mentioned in other reviews, the contents are basically the same except that there are many automatically generated planets. Bulletin board quests are also no fun.
➃There is no map and there is a lot of time when you get lost. You spend more time getting lost and waiting for the game to load than enjoying it, and you start to lose track of why you’re playing the game.
➀Graphics are good
➁Creative things like space and bases are fun.
Based on the above, I don’t think the current selling price is worth it. If it’s on sale for half the price, I think it’s worth buying because you can enjoy it so much.