Armored Core VI Fires Of Rubicon Review part 2 | Tips & Tricks | Steam Games | AC6

This is a review after playing until all achievements were unlocked.
In conclusion, I definitely recommend it to new AC users.
I think players of previous games will be fully satisfied, but there are some parts that may be a little disappointing.
I will keep the technical terms to a minimum so that even those without AC experience can understand. Assemble = aircraft configuration, etc.

System aspect
It’s been a long time since I last saw AC work, so the introduction and tutorials were very carefully made.
Also, the addition of a checkpoint function along the way has a big impact, and it is possible to revive with full recovery from there.
Moreover, you can even change the aircraft configuration.
Taking that into consideration, I think the difficulty level is relatively easy, or rather stress-free.
Fromm standards compared to previous works

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Armored Core VI Fires Of Rubicon Review part 2 | Tips & Tricks | Steam Games | AC6 – Detailed Explanation

combat aspect
Basically, it’s a game where you grind down something like a core gauge (ACS gauge) and fire a burst of high firepower at the downed (staggered) enemy.
For that reason, I think this game has stronger weapons that are easier to reduce ACS and weapons that are easier to hit with bursts.
In particular, shotguns, blades, grenades, etc. are easy to use, so they are recommended for those who are stuck.

On the other hand, although the basic style is too strong, I feel that the degree of freedom in how you fight has actually decreased compared to previous games.

Let’s hear the opinions of even more gamers around the world!

Comments on this topic selected by Game Room

One thing that concerns me about the boss class battles in this game is that the battles are made into minigames.
This is especially noticeable with the bosses in the second half of the battle, where they move at high speeds that cannot be imitated by normal AC, and after escaping, perform special moves.
The key was to successfully use those special techniques, and it felt like a mini-game of battle.

In previous games, there were enemies with special weapons that felt like special battles, but I don’t think there were as many as this.
I don’t think new players will find this strange, but players of previous games may be confused.
This is just my personal opinion, but I felt like the strongest enemy was just the same AC.

To be honest, it was better than I expected.

I’ve heard some say that this isn’t Armored Core, but that was the case with 2, 3, NEXUS, 4, and 5, so it’s better not to worry about it. This is serious.
Since this is a series that has changed its appearance with each numbering, I think it is inevitable that there will be a certain number of negative reactions.

To begin with, Armored Core was not, frankly speaking, a shocking game experience, nor was it a game with a heart-wrenching story or production.
Before I knew it, it had taken on a life of its own as an internet meme…if it was something that amazing, it would have been a million hit at least once in the more than 10 years I’ve been making it.
However, it was a long-established series that gave you the best robot game experience you could not get anywhere else, where you could assemble your own robot and fight freely.

I’m satisfied because the basics haven’t changed. Examine the parts, assemble the aircraft, and take off. I would be happy if this flow could continue.
To be honest, the stagger is an element that has been around since the days of V, and I thought that adding the essence of Primal Armor to it would have thrown it off balance, but it’s not an element that suddenly appeared. I think we still need to discuss the balance issue.

However, the parts and story have been cut down to a fairly streamlined quality, and I felt a bit sad that the playful (in other words, useless) parts of the past series are almost gone.
It’s worrisome that the only other AC riders are Red Gun units and Vesper units, and that there are unaffiliated and low-rank independent mercenaries with enough licenses to pick up licenses, but they don’t show up during missions.

Light the fire, everything that remains burnt
This is the origin of the lines and subtitle in this work, but all that remains burnt is the planet Rubicon, and we, the former Ravens, have reunited again after 10 years, and we are drawn to the embers. Probably the rookies gathered together.
I was able to light the fire for three weeks of the story.
Now, let’s all burn out bright red.
A masterpiece that has been created with a solid direction and purpose as an action game, completely renovating the elements that had been vague until now.

All except FF and flip phone version have passed. Clear all missions. All achievements canceled.
A very well made piece.

1. Points to note
The biggest point is probably the enemy’s motion.
Each one has its own distinct characteristics and sharpness, allowing you to enjoy battles with a variety of enemies.
Additionally, the variety of countermeasures and approaches has increased accordingly, which is very compatible with the game part where you can freely assemble your aircraft.
The action game series that From has cultivated up until now has been successfully incorporated into Armored Core.

In the past, Armored Core was an action game where shooting was the main focus, so the enemy’s attacks were a lot of continuous shooting, and the enemy’s attacks continued for a long time, making it a hectic game.
In this game, the boss’s attacks often stop, to a greater or lesser degree, so there may not be much of a chance for an action game, but for Armored Core it’s a big one.

Also, although it looks like it’s going to be fast, it’s only apparent; the game speed isn’t actually that fast due to the gap between the front and back and the behavior.
To borrow a friend’s words, the BPM seems fast, but the tempo is slow.
I don’t want to be intimidated by its appearance, but rather look at it with a calm eye.

Although it cannot be denied that the new element around the stagger is a little rough, the freedom of assembly and the ease of operating the aircraft are as enjoyable as ever, making it a true Reiwa Armored Core.

2. About Stagger
The stagger system is a challenging and exciting system that increases the importance of weapon combinations and expresses changes in combat conditions.
Although it is not a perfect system, it can be evaluated as a significant improvement compared to similar systems in the past.
In the past Armored Core series, once it was solidified, it was sometimes stuck in the same way, but by thoroughly managing it on the system side, this one-sidedness has been greatly alleviated.
However, I was left with the impression that it didn’t fully mesh with the parts balance and enemy motion, which was a bit lenient.

3. Regarding similarities with past AC series and Soul-kei Sekiro
The homages to previous games range from the subtle to the bold, and fans of the series will likely enjoy them.

Also, although this game has been pointed out to have a lot of similarities with the Souls series and Sekiro, I personally feel that it falls within the category of an action game.
When you look at action games, you can see a lot of them in games other than Souls games.
The foundation of the Soul system, from stamina management to behavioral resource management, may be similar to the energy management in this work, but since it has been an element since the original AC, it will not be counted here.
If you’re talking about Souls games in terms of death games and high difficulty, those aspects were present in the AC series in the past, and they can also be seen in other high difficulty action games.
In no way can it be categorized as soul-type.
Also, the similarities between Sekiro’s trunk gauge and stagger are mentioned, but I think they are also different.
Sekiro’s core is a system that passively evaluates your progress in action games, where you can see through your opponent’s attacks and accumulate them, and the more you can react to your opponent, the faster you can defeat them.
However, Stagger is an active system where players are evaluated based on what they accumulate through attacks and building weapons, in other words, how active they are.
There is a completely opposite idea.

Furthermore, unlike the Sekiro and Soul series, the Armored Core series has the concept of assembly.
By changing the parts, the behavior of the player changes greatly.
Movement quality, defense power, attack method…
Sekiro was fixed as a wolf, and although the Soul series also has arbitrary level ups and equipment, the difference is not as great as in the Armored Core series.
Tanks and light aircraft differ greatly in their behavior, firepower, and tolerance for being hit.
This is probably the point where you can’t equate the Armored Core series with the Soul series.

Armored Core itself is a series that has a numbering unique arrangement to the tempo and gameplay of an action game.
So, overall, if you like the Armored Core series, you should definitely buy it.
However, if you like a particular numbering, you may want to think about it beforehand.

There are no particular complaints other than the roughness of the stagger mentioned earlier.
If I had to say so, I’d like the small behavior around the normal boost to be corrected.
Also, missiles are stupidly strong, so I want a way to counter them. Sius or Decoy.